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This program does not communicate with the game or modify any files related to the game (aside the savegames obviously).
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Use a special save to make your modifications. If the game complain about savegame corruption, disable cloud storage before saving and modifying your savegames. Starting with version 1.1.0.2, language files must match naming convention as described here: Locale Names.
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You can create more translations by adding new databases in the Locales folder.ĭatabases use SQLite format. Only English and French languages are available. It is technically, more a front end for Norbyte's LSlib than a real savegame editor. This program allows you to modify various things in a Divinity Original Sin II savegame. Savegame Editor for Divinity Original Sin II
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