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Divinity original sin 2 save game editor
Divinity original sin 2 save game editor












divinity original sin 2 save game editor

This program does not communicate with the game or modify any files related to the game (aside the savegames obviously).

  • Norbyte's LSlib (used to load and write savegames) (included).
  • Changes done in the tree structures are not always taken into account by other functions and may crash the program.
  • Modifying the original savegame during edition may leads to unpredicable results if metadatas are loaded after (either by displaying informations, removing mods, or opening the tree view).
  • Last line of Tags description may be truncated.
  • Using keyboard to (un)select Talents may be messy sometimes.
  • If something goes wrong, you won't loose much progression. Save your game once then a second time, and only edit that second save.

    divinity original sin 2 save game editor

    Use a special save to make your modifications. If the game complain about savegame corruption, disable cloud storage before saving and modifying your savegames. Starting with version 1.1.0.2, language files must match naming convention as described here: Locale Names.

    divinity original sin 2 save game editor

    You can create more translations by adding new databases in the Locales folder.ĭatabases use SQLite format. Only English and French languages are available. It is technically, more a front end for Norbyte's LSlib than a real savegame editor. This program allows you to modify various things in a Divinity Original Sin II savegame. Savegame Editor for Divinity Original Sin II














    Divinity original sin 2 save game editor